The Chapter Vision Handbook

Everything about authoring immersive experiences with Chapter Vision, from your very first segment to Bézier tangents and vortex force fields. Press / to search.

Start here

First steps

Get both apps running, connect a headset, and build your first chapter end-to-end.

Core concepts

How chapters work

The mental model behind every project: chapters, segments, steps, actions, assets and gates.

The timeline

Editing in time

The multi-track editing surface where your story takes shape — clips, drags, trims and drops.

Animation

Making things move

Segment tracks, keyframes, the graph editor, and rotation that never flips on you.

On Vision Pro

Spatial editing

Chapter Vision: the studio window, the gizmo, the in-room timeline, and solo authoring.

Particles

Atmosphere & effects

Design embers, snow, magic and fireworks with the full-surface particle editor.

Reference

Actions, sync & format

The complete action catalog, how live sync works under the hood, and the open file format.