The Chapter Vision Handbook
Everything about authoring immersive experiences with Chapter Vision, from your very first segment to Bézier tangents and vortex force fields. Press / to search.
First steps
Get both apps running, connect a headset, and build your first chapter end-to-end.
How chapters work
The mental model behind every project: chapters, segments, steps, actions, assets and gates.
Editing in time
The multi-track editing surface where your story takes shape — clips, drags, trims and drops.
Making things move
Segment tracks, keyframes, the graph editor, and rotation that never flips on you.
Spatial editing
Chapter Vision: the studio window, the gizmo, the in-room timeline, and solo authoring.
Atmosphere & effects
Design embers, snow, magic and fireworks with the full-surface particle editor.
Actions, sync & format
The complete action catalog, how live sync works under the hood, and the open file format.