Importing media on-device

Chapter Vision imports media local-first: pick a file from Photos or Files, and it's in your scene immediately. Getting the bytes to your Mac is the app's problem, not yours.

Where you can import from

The Media tab in the left rail offers two pickers:

Usable the moment you pick it

When you pick a file, Chapter Vision copies it into an on-device media cache, fingerprints it with a content hash, and probes its duration and dimensions. It then registers the file in your document right away: the asset appears in the Media rail, videos get a ready-to-place panel in the scene, and you can drop play actions for it on the timeline immediately.

Nothing about that first minute involves the network. The scene plays the file from the local cache — a multi-gigabyte spatial video is scrubbing in your timeline seconds after you pick it.

Tip. This is the fastest path for spatial video: shoot on-device, import from Photos, and place it in your chapter without ever routing the footage through a Mac first.

The background trip to your Mac

In a tethered session, a background uploader takes over after registration. It pushes the file's bytes to the connected Chapter Studio, which writes them into the project bundle's assets/ folder. The Media rail shows each file's journey:

StatusMeaning
CachingCopying and fingerprinting into the on-device cache.
Cached locallyUsable now; upload queued (or parked until a Mac connects).
UploadingBytes in flight, with progress.
SyncedThe Mac has confirmed an identical copy.
FailedAll retry attempts exhausted; a retry button appears on the row.

Uploads retry automatically with increasing backoff. If the connection drops mid-transfer, the upload simply parks; the next time a Mac connects, every pending file re-registers and resumes. Editing never waits on any of this: "cached locally" is a fully working state, not a limbo.

Hashes keep both sides honest

Every asset in a chapter carries a content hash in the document's manifest, computed the same way on the headset and the Mac. That single fingerprint does a lot of quiet work:

Tethered and solo

Everything above describes a tethered session, where the Mac's project bundle is the ultimate destination. In solo mode there's no Mac to sync to. Imports stay in the local cache, and saving the project copies any imported media into the bundle's assets/ folder so the .chapterscript bundle remains fully self-contained. Nothing queues, nothing is pending; the bundle is its own truth.

Note. Files imported on-device while offline are safe across launches. The cache and the pending-upload queue persist, and live sync flushes them whenever a Mac next appears.