Presentation modes & backdrops

Every segment chooses how it meets the viewer: fully immersive, mixed into the real room, or in a plain window. Immersive scenes can also wrap themselves in a backdrop.

The three modes

Set a segment's presentation mode with the three-way picker in the segment inspector:

ModeWhat the viewer experiencesBest for
ImmersiveThe full space opens and passthrough is hidden; your content is the entire world.Fully authored environments: 360° video worlds, staged theater, transportive finales
MixedYour content places into the viewer's real room; passthrough stays visible.Guided tours, exhibits, anything anchored to a real space
WindowedThe experience appears in a plain window, with no immersive space at all.Intros, menus, epilogues, calm framing beats

Because the mode is per-segment, a chapter can arc from a window, into the room, into another world, and back. The player handles every transition as playback moves from segment to segment.

Switching rules

Some mode switches adjust your backdrop, because not every backdrop makes sense in every mode:

Watch out. Switching to Windowed clears the backdrop binding. Your backdrop asset is safe in the sidebar, but if you switch back to Immersive you'll need to re-pick it. Undo (⌘Z) restores it if you switched by accident.

The backdrop picker

When a segment is Immersive or Mixed, the inspector shows a backdrop picker below the mode control. Backdrops come from the sidebar's Backdrops section, so mark a video or USDZ with Mark as Backdrop first (see Assets & folders). The choices:

Note. In Mixed mode the picker offers only None and USDZ. The video skybox option is hidden for the same reason a switch to Mixed drops it: a skybox would blot out passthrough.

Previewing backdrops in Chapter Studio

You don't need a headset to check a backdrop. Click the globe toggle in the top-right corner of Chapter Studio's viewport and the selected segment's backdrop renders right in the editor — a playing interior video sphere or the loaded USDZ scene, seen from the viewer's position. Orbit the viewport camera to inspect seams, horizon height, and framing. The toggle remembers its state between launches, so leave it on if you're deep in backdrop work.

Choosing modes for a story

Tip. Treat full immersion as a spend, not a default. A chapter that begins Windowed, moves to Mixed as the viewer engages, and goes Immersive only at its emotional peak lands far harder than one that opens at maximum. Contrast is the instrument.

A few practical pairings: 360° looping video plus spatial ambience makes a strong ambient installation; Mixed mode with USDZ props suits guided tours where the real room matters; Immersive with an MV-HEVC skybox is the showcase setting for spatial-video storytelling. Gate the transition into your most immersive segment on a tap so the viewer chooses the moment they cross over.