All actions

Every chip in the action library, in one place: what each action does, the parameters it exposes, and how it appears once it lands on the timeline.

How to read this reference

The library holds 18 actions in five categories: Scene, Add, Video, Audio, and Effects. An action's category decides which timeline section accepts it (Scene, Add, and Video chips all land on Scene tracks), and its role decides what it draws there:

Durations are in seconds, distances in meters, volumes and opacities from 0 to 1. Animated actions (Move, Scale, Rotate, fades) also take an easing choice that shapes the motion (ease-in-out by default). For placing actions, see adding actions; for retiming them, see editing clips.

Scene

Scene actions control the assets on stage: visibility, position, size, and orientation. All of them target one asset — the track you drop them on.

ActionWhat it doesKey parametersTimeline
Show Makes the asset appear instantly, with no transition. Target asset Opens a visual clip
Hide Removes the asset from the stage instantly. Target asset Closes the visual clip
Reveal Brings the asset on stage with placement and a fade. This is the workhorse entrance. Position (relative to the viewer by default) · scale · fade-in duration · manipulable toggle (lets viewers grab, move, rotate, and scale it by hand) Opens a visual clip
Fade In Fades the asset in from invisible, essentially a Reveal with the emphasis on the fade (0.5 s by default). Same as Reveal Opens a visual clip
Fade Out Fades the asset's opacity toward a target, all the way to zero by default. Opacity · duration · easing Fading to zero closes the clip; a partial fade is a modifier bar
Move Animates the asset to a new position, optionally rotating and scaling along the way. Target mode (offset / absolute / relative to the viewer) · rotation (none / to an orientation / by an amount, in degrees of pitch, yaw, roll) · optional scale multiplier · duration · easing Modifier bar
Scale Animates the asset's size by a multiplier (1.5× by default). Multiplier · duration · easing Modifier bar
Rotate Animates orientation only, a turn in place. Defaults to a 90° turn so you see motion immediately. Rotation mode and angles (degrees) · duration · easing Modifier bar

Tip. Prefer Reveal over Show for entrances. Even a short fade reads far more naturally in a headset than an instant pop. Save Show for deliberately abrupt beats.

Note. For continuous, multi-key motion — arcs, drifts, choreography — use segment animation tracks instead of chains of Move actions. See the animation overview.

Add

Add actions bring something new into the scene. Unlike every other chip, they don't create an action directly. Dropping one opens a picker, and the item you choose is then revealed at the drop time, creating its track in the same gesture. They land on the Scene section.

ActionWhat it doesOn drop
Add Asset Brings a 3D asset from your library on stage. Opens an asset picker, then reveals the chosen asset
Add Image Places an image in the scene. Opens an image picker, then reveals the chosen image
Add Particle Places a particle emitter built in the particle editor. Opens a particle picker, then reveals the chosen emitter

Once placed, the new asset behaves like any other Scene track: Hide it, Move it, fade it, animate it. Particle presets themselves are authored in the particle editor; see the particles overview.

Video

ActionWhat it doesKey parametersTimeline
Play Video Starts a video playing on a channel, presented on a panel in the scene (a 16:9 panel about 1.6 m wide by default). File · channel · volume · loop · presentation (panel size / placement) · layout (flat, side-by-side, or over-under stereo) Opens a video clip, and surfaces the panel on the Scene section automatically
Stop Video Stops the channel's video and takes the panel down. Channel Closes the video clip

Video channels are named automatically from the file, so a Play and Stop on the same file always pair up. Video clips also support source-window trims on their edges; see video trimming & consolidating.

Audio

ActionWhat it doesKey parametersTimeline
Play Audio Starts an audio file playing on a named channel. File · channel · volume · loop · scope (segment-bound or ambient) Opens an audio clip on the channel's track
Stop Audio Stops whatever the channel is playing. Channel Closes the audio clip
Fade Audio Ramps the channel's volume to a target level, so you can fade a bed under narration or fade to zero for a soft ending. Channel · target volume · duration Marker within the clip's span

Channels are the whole story here. Naming, renaming, and auto-creation are covered in audio channels.

Tip. A Fade Audio to zero followed by a Stop Audio is the polished way to end a sound: the fade does the musical work, and the stop frees the channel.

Effects

Effects are self-contained visual events. They don't target an asset, so they carry their own configuration and drop directly onto the Effects section with no picker.

ActionWhat it doesKey parametersTimeline
Pulse Ring Shows glowing rings that pulse around the viewer, great for focus moments and ambient atmosphere. Radius · height · ring count · pulse speed (Hz) · base and peak intensity · disc radius · color Instant marker on the Effects section
Spark Burst Fires a burst of spark particles from a point in space, a celebration pop or a magical accent. Position · burst radius · birth rate · particle lifespan · particle size · duration · tint Instant marker on the Effects section

For richer, fully custom particle systems, build a preset in the particle editor and bring it on stage with Add Particle.

Beyond the typed forms

Every action in this catalog has a typed parameter form in the inspector, with sliders, pickers, and fields for each value, shared between Chapter Studio and Chapter Vision. Chapter Studio also offers a raw-JSON view on every action: a curly-braces toggle that shows the action exactly as it's stored in chapter.json, with an explicit Apply so a half-typed edit never breaks anything. It's an escape hatch for fine control and for the long tail of advanced actions that don't have a dedicated form. See the ChapterScript format if you want to read what's under the hood.