The spatial studio
Chapter Vision puts an entire authoring studio inside one window on Vision Pro — and puts you inside your chapter. Here's the map.
One window, plus the space you're standing in
Chapter Vision has exactly two surfaces. The studio window holds every panel (session, libraries, timeline, transport, inspector) in a single three-column layout, so there's never a hunt for a lost floating palette. The immersive space is your chapter itself: the same scene the player renders, live around you at real scale.
That second point is worth underlining. Chapter Vision doesn't keep a separate "editor scene". The scene stays the player's scene: the exact entities, videos, particles, and backdrops your audience will see, with editing layered permanently on top of it. There's no edit mode to switch on: the workspace is always an editing surface, just like the viewport on the Mac. Every entity is gaze-selectable, the gizmo is a mode-pick away, and animated entities draw motion trails.
Playing is previewing. Press play and the editing layer stands aside on its own. Entities and video panels appear at their authored times, exactly as the player will show them. Pause, and the editing surface returns right where you are; stop, and it parks at the segment's first frame with everything visible and grabbable again. What you preview is what ships.
The left rail: session and libraries
The left column opens with the session area. Macs running Chapter Studio on your network appear here automatically; tap one to connect for a live tethered session. Below that, On this device offers Open Project…, New Project…, and a recents list for working entirely without a Mac in solo mode. When you're tethered with a changed document, a Save on Mac button pushes a save to the connected Chapter Studio.
Once a document is open, a segmented picker switches the rail between three library tabs:
| Tab | What's in it |
|---|---|
| Assets | Every entity in the chapter (models, video panels, text, lights, emitters), plus the add menu and per-entity commands. |
| Media | Import from Photos or Files, with per-file sync status. See importing media on-device. |
| Actions | The full action catalog as draggable chips, grouped by category with search. Drag them straight onto the timeline. |
The rail collapses with one tap when you want the timeline at full width.
Adding entities
The + menu in the Assets tab creates new entities and drops them right in front of you, already selected:
- Primitives: basic shapes to block out a scene.
- 3D Text… prompts for the text (and an optional name), then places it in space.
- Lights: each supported light kind, ready to reposition.
- Particle Emitter: pick from your document's presets, the built-in catalog, or New Preset…, which creates a fresh emitter and opens the particle editor for tuning.
Each Assets row also carries entity operations: toggle Visible at start, Duplicate, and Delete Entity… (with confirmation). Selecting a row routes the inspector to that entity.
The center: transport, timeline, graph
The center column stacks three surfaces. The transport bar runs along the top with play/pause and stepping, the gizmo mode picker, the auto-key record button, pose keyframing, the current segment and step readout, and undo/redo. Below it, the spatial timeline shows the selected segment's tracks and clips using the same projection Chapter Studio draws on the Mac, with the same lanes, grouping, and colors. When you're working on animation, the graph dock opens beneath the timeline with the full curve editor for the selected entity's channels (see animation overview).
The right inspector
The inspector is context-driven, always showing the thing you last selected:
- A segment → segment settings (name, presentation mode, immersive backdrop), the ordered step list, and the gate editor when a step holds for interaction.
- An action → a typed parameter form for that action. Chapter Studio uses the same forms, so every field means the same thing on both devices.
- An entity → numeric transform fields, the record controls for keyframing, and a list of every action in the segment that targets it.
The segment inspector also hosts the Environment card: document-wide lighting preset and distance fog, shared with the Mac.
Undo and redo
Undo in Chapter Vision is snapshot-based: each edit records the document state before it, and Undo/Redo in the transport bar walk those snapshots. In solo mode the restore is local and instant. In a tethered session, an undo proposes the restored document to the Mac, which applies it and rebroadcasts, so both devices stay on the same version of history.
Tip. A productive rhythm: rough in placement and timing from the studio window, then step into the immersive space, walk the scene, and fine-tune poses with the gizmo from where your audience will actually stand.