Chapter Vision is the immersive authoring suite for Apple Vision Pro. Compose spatial stories on a pro multi-track timeline on your Mac. Step inside and shape the scene with your hands on Vision Pro. Every save goes live on the headset in under a second.
On the Mac, Chapter Studio works the way a cutting room does: a source monitor and a live 3D program view side by side, above a full-width, multi-track timeline. Every reveal, move, fade, video and sound in your scene is a clip you can drag, trim and rearrange, frame by frame.
Chapter Studio · timeline in motion
15–25s screen capture · drag, trim, drop an action, scrub · 16:9
On Vision Pro, your chapter isn't a preview. It's the editor. Look at an entity and pinch to move it. Summon a gizmo ring to rotate on a world axis. Keyframe a pose from where you're standing. The room is the canvas.
Chapter Vision · editing in the room
15–25s in-headset capture · gaze + pinch, gizmo drag, motion trail · 16:9
.chapterscript bundles entirely on-device, with undo, redo and recents.Keyframes live on the segment: position, rotation and scale on every axis, plus opacity. Real tangent handles, per-key interpolation, and continuous Euler rotation that never flips. The same evaluator drives the Mac, the headset, and playback. What you author is what plays.
The graph editor · curves under your fingers
12–20s screen capture · channel chips, key drag, tangent pull, scrub · 16:9
An embedded server publishes your chapter on the local network. Every ⌘S reaches the headset in under a second, and edits flow the other way too. Move an entity on Vision Pro and it lands in the Mac's undo stack as one clean entry.
Live sync · ⌘S to the room in under a second
15–25s split-screen · Mac save → headset update, then headset edit → Mac · 16:9
A full particle design surface: emission shapes from spheres to toruses, physics with mass and drag, evolving color ramps, vortex and attraction force fields, even emitters that spawn emitters. Tune every parameter with a live preview that never restarts the simulation under you.
The particle editor · live while you tune
12–20s capture · preset pick, slider drags, live response, hero shot · 16:9
Wrap a segment in a 360° or 180° video sphere (mono, side-by-side, over-under or MV-HEVC) or a full USDZ environment.
Hold a step until the audience taps, looks at, walks up to, or grabs the thing you choose, or until a timeout passes. With an optional on-screen prompt.
Per-segment presentation: fully immersive, mixed with the real room visible, or a plain window. Switch mid-story.
Drop in spheres, boxes, planes, 3D text and lights straight from the add menu. Block out a scene with no external modeling.
Organize scene assets and backdrops into folders, duplicate and re-target with a right-click, and keep big projects navigable.
Every timeline drag, inspector tweak and spatial edit is one clean undo entry, on the Mac and on the headset.
Local-first media on Vision Pro: picks land in the scene instantly, hash-matched and background-uploaded to the Mac with retry.
Playback gates pause the animation clock, not the story. Curves hold their pose and resume exactly where they left off.
Every action has a typed parameter form, plus a raw JSON escape hatch when you want to hand-tune the long tail.
Fold a run of related tracks into one named, collapsible row. A folded group still shows every clip in miniature, and grouping never changes timing.
File media into bins that are labels, never storage. Browse folders on your Mac without leaving the app, and an import sheet asks what each video should become.
Auditioning is real: playback is audible, scrubbing plays the moment under the playhead, and volume rides are keyframed per channel. The editor's master volume never ships.
Chapters save as ChapterScript, an open, documented directory bundle: one pretty-printed chapter.json plus your assets, manifested with SHA-256 hashes. Diff it, version it, generate it, play it anywhere the format is implemented.
{
"formatVersion": 2,
"experienceID": "the-lighthouse",
"displayName": "The Lighthouse",
"defaultSegmentId": "arrival",
"segments": [{
"id": "arrival",
"presentation": "immersive",
"immersiveBackdrop": {
"video": "shore_360.mov",
"field": "deg360" },
"steps": [{
"duration": 8,
"gate": { "type": "tap" },
"actions": [
{ "revealEntity": { "name": "lantern",
"fadeIn": 1.5 } } ] }],
"animationTracks": [ /* bézier keys */ ]
}]
}
chapter.json plus an assets/ folder. Copy it, zip it, ship it.The Chapter Vision handbook covers every corner of the suite: tutorials, concepts, and a reference for every action, gate, channel and particle parameter.
From empty project to a gated, animated, immersive scene playing live on your Vision Pro. About twenty minutes.
Read → GuideTracks, derived clips, drag-to-add actions, retiming, trimming, snapping and gates. The whole editing surface.
Read → GuideSegment tracks, the graph editor, auto-key, tangents and rotation. Everything about making things move.
Read → GuideThe spatial studio, gizmos, the in-room timeline, media import, and working solo without a Mac.
Read → ReferenceAll eighteen library actions with parameters, timing behavior, and how each one projects onto the timeline.
Read → GuidePairing, bidirectional edit ops, revisions, saving from the headset, and fixing connection issues.
Read →Chapter Vision is how it gets made. Set up Chapter Studio, put on the headset, and start directing.